The team at Blender Foundation has released a significant update for their free open-source 3D software package, Blender. The release of Blender 5.0 brings users a revamped interface, new tools and features, as well as new limitations.
In Blender 5.0, support for Nvidia Kepler and Fermi generation graphics cards, as well as earlier AMD GCN generations, has been discontinued. The new hardware requirements now include at least an NVIDIA GeForce 900 (or Tesla-based Quadro) or AMD GCN 4.0 (Polaris) graphics card, in addition to Intel integrated graphics starting from Kaby Lake. Curiously, PCs with older graphics cards can still run Blender, although the developers consider them unsupported. For users of older hardware, the Blender Foundation recommends sticking with previous software versions like Blender 4.5 LTS, which retains the former hardware requirements.
This update is part of a broader trend within the 3D modeling industry towards more powerful computing requirements due to advancements in real-time rendering and AI-driven modeling features. NVIDIA’s recent developments, such as their RTX series, heavily focus on supporting real-time ray tracing, a technology increasingly integrated into modern 3D software tools.
Meanwhile, open-source solutions continue to gain traction, offering robust alternatives to commercial 3D software like Autodesk Maya and Cinema 4D. The Blender Foundation, with this release, aims to balance powerful features with optimized performance, catering to both enthusiasts and professionals.
As Blender evolves, its community eagerly awaits further integration of AI and machine learning tools, which are expected to streamline complex tasks and introduce more intuitive design capabilities. Competing software solutions are also moving in similar directions, pushing the envelope in terms of what can be achieved with both open-source and proprietary technologies.
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