A New Approach to Gaming Podcasts
In the ever-evolving landscape of gaming media, a fresh and unique voice has emerged. Chris Plante, the former editor-in-chief of the popular gaming site Polygon, has embarked on a new venture aimed at filling a conspicuous gap-content for older gaming audiences. His new podcast, “Post Games,” differentiates itself by mimicking the format of an NPR show, blending thoughtful storytelling with video game culture.
Zooming In
Why ‘Post Games’ Matters
The gaming industry, typically characterized by its youthful audience, has grown to encompass a wide range of age groups. According to the Entertainment Software Association, over half of the 205.1 million gamers in the U.S. are aged 35 and older. Yet, as Plante points out, mainstream gaming media predominantly targets younger demographics, driven by advertisers’ preferences.
“Most of the gaming content out there is tailor-made for those under 30,” Plante observes, underscoring the disconnect between industry output and the interests of a mature audience. “Post Games” aims to rectify this by exploring themes like life’s transitions and reflective storytelling typical of mature gamers, thus appealing to a wider and older audience that has been long underserved.
The Promise of a Different Listening Experience
Launched in the aftermath of Polygon’s sale to Valnet, and his departure from the site, “Post Games” premiered its first episode shortly thereafter and has maintained a consistent weekly schedule. Each episode spans approximately an hour and is divided into three segments. With tightly edited content, the podcast dedicates its first two acts to in-depth interviews and discussions, while the third act covers current trends and news in the gaming world.
Some episodes touch upon niche subjects like the history of the Independent Games Festival’s Seamus McNally Grand Prize and critically examine industry trends. Others delve into current events, offering unique perspectives, such as an exclusive interview with YouTuber videogamedunkey following the release of “Death Stranding 2.”
One particularly thought-provoking episode features a conversation with Kaitlin Tremblay about her game “Ambrosia Sky,” which explores themes of mortality, representing the kind of substantive topics that set “Post Games” apart from its peers.
The Business of Independent Gaming Media
“Post Games” exemplifies a rising trend among game journalists branching out from traditional outlets to create independent content. This is echoing broader industry shifts, where creators like former Kotaku staff have launched the worker-owned “Aftermath” and Patrick Klepek introduced the family-centered “Crossplay.”
Supported by listeners through Patreon, “Post Games” has recently surpassed 1,000 subscribers, whose monthly contributions also grant access to ad-free episodes and exclusive video content. These subscriptions, priced modestly at $5 a month, prove more than a mere funding model-they reflect Plante’s commitment to aligning his show’s value with its cost. He candidly shares that reaching 2,000 subscribers by year-end would make podcasting his foreseeable future.
Looking Ahead
“Post Games” is not just about gaming; it’s about creating conversations that resonate with life experiences, providing a meaningful space for older players to connect with content reflecting their gaming journey and broader life course.
“I want this to be my project for the long haul,” Plante remarks, voicing his aspiration for the podcast’s staying power. “My only dream for the future of the show is that I’m doing this in 10 years.”
With its deliberate focus and thoughtful content, “Post Games” stands as a testimony to the evolving discourse in gaming media, addressing the desires of a diverse audience with narratives as compelling as the games themselves.